Before Crisis: From Mission Start To Finish
When you first start playing the game, you are asked to create a character. At the
current time, you are allowed the selection of two characters at a time. You may
switch between characters as you wish. Once you have selected your character, you
begin the game. Your first mission involves the patrol of Sector 8 – a standard
duty for all rookie Turks, as Tseng will tell you. He will go over how to use Materia
in the game. To start using Materia, you must first create it - this is done through
a system that takes advantage of the camera on your mobile phone.
To create Materia, you select the Materia option in your main menu. If you have
not created Materia prior to starting your game, this will mean that you will have
to leave it and go back to the main menu. Once you are in the Materia submenu, you
will select the “Create Materia” option. This will activate your camera phone. Depending
on the dominant colours of the picture you have taken, a different Materia will
be produced. For example, taking a picture of something that is predominantly white
will most likely produce a Cure Materia. The best thing to do is to try taking pictures
of different things – you may come up with some strange and wonderful combinations
that you never knew existed.
Once you have your Materia, you it automatically goes into your inventory. The number
of Materia you are allowed to keep in your inventory depends on your rank and performance
during missions. The number of Materia generally allowed in weapons and armour put
together is three – two in your armour, one in your weapon. As in Final Fantasy
VII, Materia in Before Crisis will level up when in use. The number of times you
make use of your Materia, as well as where you have slotted it will have an impact
on its growth. It is also possible to use Summon Materia, though the existence of
such Materia is rather different at this stage. Rather than having a specific Summon
Materia, you must use three top grade Materia in order to produce the summon effect.
As your rank increases, you will be allowed to store more Materia. You will also
be able to create higher grade Materia such as Cura or Curaga. Having several top
grade Materia used at the same time will produce a Summon.
A last note on Materia is the effect is has on your attacks. The stronger the Materia
slotted into your weapon becomes, the more your attacks will begin to favour that
attack. For example placing a low level Comet Materia in your weapon will at first
produce about a 10-20% chance of the attack carrying the Comet element. As your
Materia levels up, the percentage of your attacks that will take on that element
will increase. It is a good idea to experiment with different Materia and see the
effects they will have on your enemies.
Now that you have your Materia, you are ready to embark upon your first mission.
Depending on which players you use, you will have specialized attacks in place especially
for that player that can be activated by pressing the keys on your mobile phone
in a certain pattern. The methods and strategies used to attack enemies is also
different depending on whether your player is a close range fighter, relies on a
projectile weapon, etc. Attack patterns also change depending on whether you allow
the game’s “Auto Attack” feature to guide your attacks. Once you have played to
the end of a particular episode, you will have to wait for the next episode update,
or, if the episode has been added to the game already, you may move on and play
that one.
At the end of an episode, you will generally be evaluated on your performance by
either Tseng or Veld. Top notch performance is vital to moving up the ranks and
unlocking different techniques and capabilities for your character.
This type of gameplay, where you work your way through the storyline of the game
is called Episode Mode. There are two other modes available in the game: Free Mode
and Rescue Mode. In Free Mode you are placed in a certain location and must complete
certain objectives within that mode. For completing these objectives, you will get
a prize, and in later episodes there is a chance to obtain a Dio Medal. If you have
enough of these, you can unlock special events or prizes in Gold Saucer. Rescue
Mode, on the other hand is exactly as it sounds. Your objective in this mode is
to rescue a fellow Turk that has failed a mission. The premise is that they have
been captured by AVALANCHE – you must get them out. If you are KO’d during the course
of the game, or fail a mission objective, you will also be brought to one of the
two AVALANCHE holding facilities, where you will await rescue from one of your fellow
players on the network.
Rank in the game is established through the RP (Rank Point) system. With the successful
completion of each mission, you gain a certain amount of RP, which serves two functions.
RP is necessary in order to gain rank – generally speaking, the higher your RP is,
the further up the ladder you will climb. RP is also important when upgrading weapons
and purchasing items and Materia. Every time you perform certain actions, you will
use up some of your RP – changing a character, for example, costs approximately
1000 RP, and upgrading weapons also costs about the same.
Another aspect of the game that differs from Final Fantasy VII are the save points.
Unlike traditional games, you will not find save points – in Episode Mode, the game
automatically saves from the last episode break you left off at – an episode is
divided into a number of sections, so if you exit the game, your game will load
again from the section you left it at. Note that there is only one “save point”
slot available at this point – you may only save at one point time; in other words,
you cannot save at Episode 3 and play Episode 8 without having the save data for
Episode 3 deleted. This is one readily apparent drawback of mobile gaming technology
to date - unlike the standard console, it is not possible to create multiple save
files.
















