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Venice Film Festival 2004 :: Movie/Event Summary
The Location

Venice, Italy. To be more precise, a small island called Lido, just off the coast. At the prestigious Venice Film Festival where films from companies such as Disney and other well known studios were shown along with the best of independent films. Amongst them. Final Fantasy VII: Advent Children.

An unusual entry into the film festival, usually only completed works were shown. But Square-Enix were invited to show a preview version of their upcoming CG movie. The preview was to run for 25 minutes, containing both storyline and action footage alike.


The Screening

Final Fantasy VII: Advent Children [Special Edition] was screened on September 4 at 8:00 PM. An encore screening [presumably for the press and other special guests] was held on September 5 at 9am. The movie was screened in the Sala Perla theatre.

Unfortunately according to Italian website Final Fantasy Dimension who attended the event, many "real" FFVII fans were unable to attend the screening due to poor organization and preferential passes to the movie being given.


The Movie

How does one describe something like this without giving out any spoilers. Simple, don't mention any details. So read on, if you have been wondering all about the Venice screening, but you haven't wanted to spoil the movie for yourself.

The movie itself consisted of many action scenes, along with many storyline scenes. During some stages, the movie flashed between sequences rather than concentrating on one or another. This may have been an indication of where parts of the movie were incomplete. Also at times the story jumped from one place to another, another indication that this was an incomplete version of the film.

It's safe to say how the movie began. It began by showing a flashback of images from Final Fantasy VII, intertwined with images of the present day Midgar. It was intended to give people not only the story since the end of Final Fantasy VII, but also to give a brief overview of events during FFVII to those who had not played the game.

Familiar scenes that we have seen in both the trailers and the released images were featured in the movie. Along with new scenes, these were expanded upon and bought to life through the storyline.

Action scenes were fast paced and showed awesome animation. Fans would not be disappointed in the amount of these that are included. Particularly since the failed Spirits Within was extremely lacking in action scenes, something which many fans were unhappy about.

The animation itself was done in true Square-Enix style and flowed well with the movie.


The Press Conference

A press conference was held before the event at 2PM. This event was attended by company president Youichi Wada, director Tetsuya Nomura, co-director Takeshi Nozue, scenario director Kazushige Nojima and producer Shinji Hashimoto.

During the press conference, the following information was released: Press Coverage

The following are extact from a couple of gaming website articles showing their overall view of Advent Children. You may have missed these, as they were included right at the end of two very spoiler based articles that the sites wrote.


"As for us, Advent Children blew us away, even though we sort of knew what we were in for when we saw a brief trailer at this past May's E3 in Los Angeles. The image quality is top notch, and it's clear that Square's top creative minds (including scenario writer, Kazushige Nojima, and art director, Yusuke Naora, along with Nomura and Uematsu) are firing on all cylinders as evidenced by the movie's excellent pacing, flair for the dramatic, and stylish execution. We'll be the first to admit this is not an art film. The Japanese typically paint in broad, predictable strokes, with Advent Children's palette of heroism painted in the same conflicted-hero-saves-the-world hues of past games like Final Fantasy X, and other traditional RPGs. You needn't read between any lines here, as what's put before you can basically be taken at face value. But despite the transparency here, it works. When you see the final product for yourself, we feel you'll find it hard to disagree. But what's more admirable is that for all the stylish poses, for all the epic pronouncements and dire consequences, it's clear that for this development team that fan service isn't enough. It's true that they want to bring closure for fans of one of video gaming's most influential titles, but it's also written on their sleeves that they want to make an excellent movie. Considering what we've seen so far, we'd say they've got their feet planted firmly in the right direction."
-- IUP.com

"It goes without saying that the CG film is well in line with Square Enix's extremely high standards for cinematics--in fact, it appears to raise that bar a few notches. The character models are highly detailed and animate smoothly while the environments are slick, detailed areas that draw heavily on light and shadow. Certainly the upside for fans are the amazing visuals that are gorgeous and detailed, and the story appears to be an interesting one, as well."
-- GameSpot
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